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There’s a delightful action element, too: when a four-man sync shot goes down, time slows, enabling you to plug a few more before the alarm goes up. Such missions become a puzzle, unpicked by establishing who can see who, and by killing the lonely and unobserved first. In some missions, I elected to stay plugged into the drone the whole way, ordering the other Ghosts to whittle down the foe three silent takedowns at a time. It’s thrillingly empowering, all the more so using the aerial drone, which lets you select enemies from on high. Then either at your command, or in synch with your first shot, the team drops their targets. When a buddy’s crosshair is locked on someone’s skull, their sightline is marked for you too, indicating which enemies are taken.

Not only does this track their positions on your HUD, but your fellow operatives reposition to ensure they have a bead. Crouch and your camo activates, turning you into a translucent smear – subtle enough that you can scamper past the unwary, but not so perfect that you won’t be rumbled if you dawdle in front of them.Īlthough you control just one Ghost, you can mark up to four targets at a time. Lucky you’re invisible, eh? In this near-future setting, optical camouflage now shrouds the US army’s elite forces. Infiltration usually precedes the pyrotechnics, however, so you’ll need to eliminate or circumvent threats without raising the alarm. You are one of four shadowy operatives dispatched on a global killing spree, tracking international ne’erdowells across multiple continents and, very often, blowing them to bits.
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Sure, it resorts to gruesome-looking cinematics, tired turret sections and bombastic slaughter, but when it’s at its best, Future Soldier discards the pop-up scripted corridors that have recently maligned the series and becomes a sandbox of sightlines and sentries, a battlefield puzzler solved with well-timed bullets. With this latest instalment, however, there are substantial concessions to its more subtle, tactically-minded origins. In other ways, too, Ghost Recon seems to have gone forward to come back: recent console outings have seen the military shooter series regress to a bro-squad arcade gunblam rollercoaster, all slow-mo exploding helicopters, tactical nukes and fist-bumps. It may be the future, but the Kevlar-padded embrace of the Clancyverse feels much the same as ever, with its geopolitical gibberspeak of Zambian warlords, Bolivian gunrunners, PMCs, coup d’etats and Russian rogue spears.
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This review originally appeared in issue 243 of PC Gamer UK And the multiplayer isn't too shabby either.
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But despite the turret sections and slow-motion explosions that seem to have infested the series, Future Soldier also introduces a neat Full Spectrum Warrior-style sightline puzzle, as you orchestrate synchronised takedowns with other members of your squad. It's not really a return to the hardcore Tom Clancy tactics of yore, back when the games were about crawling on your belly through a half-mile of grass texture before finding a bullet in your skull.
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Meanwhile there's an additional sniper-friendly map for the Guerrilla game mode, called Village, plus Takeover, a game mode in which your regular kills are multiplied by territorial possession. The new maps are: Switchback, a close-quarters deathtrap of twisting alleys Palace, a palace and Transit, a Moscow metro station with hazardously mobile trains.

The Khyber Strike DLC for Tom Clancy's Ghost Recon: Future Soldier has now launched, bringing with it several new maps, a new game mode, new achievements, a 10 point raise to the level-cap and a new trailer to show these very things off.
